Directory: vis/objectgraphics/
helper routines and classes for the object graphics systems
Contents
.pro files
- mg_create_bubbles.pro
Factory function to create an array of bubbles.
- mg_transformpoint.pro
Transforms a point by a transformation matrix.
- mg_write_obj.pro
Output a polygon to an .obj file, as described in the Wikipedia article.
- mggr3dconverter__define.pro
Class to convert a 3-dimensional scene to an anaglyph.
- mggrbubble__define.pro
Define instance variables.
- mggrchernoffface__define.pro
Define instance variables.
- mggrcube__define.pro
Unit cube polygon (maybe scaled and translated).
- mggrellipsoid__define.pro
Class representing an ellipse.
- mggrfisheyelens__define.pro
- mggrimagefile__define.pro
Create an image file destination for an object graphics scene.
- mggrmodel__define.pro
Subclass of IDLgrModel with some extra abilities, like rotating around a point besides the origin.
- mggrpolyline2d__define.pro
- mggrsvg__define.pro
Object graphics destination for producing Scalable Vector Graphics (SVG) files.
- mggrwindow3d__define.pro
MGgrWindow3D is an object graphics destination for displaying a scene as an anaglyph in an IDLgrWindow.
Contact me if you have enhancement requests or bug fixes.