vis/animation/
mggranimation__define.pro
includes main-level programDestination class for object graphics.
Class description for mggranimation
Properties
Properties in mggranimation
- _extra init
- animator init
subclass of
MGgrAnimator
to do the animation- destination init
object graphics destination class to do rendering
- frame_rate
number of frames per second
- graphics_tree init
root of object graphics hierarchy to render
Routines
Routines from mggranimation__define.pro
mggranimation_timer [, animation]
Timer callback routine.
mggranimation::draw [, picture]
Draw object graphic hierarchy.
mggranimation::cleanup
Free resources of the animation.
result = mggranimation::init( [destination=object] [, animator=object] [, graphics_tree=object] [, _extra=keywords])
Create animation destination.
mggranimation__define
Define instance variables.
Routine details
top mggranimation_timer
mggranimation_timer [, animation]
Timer callback routine.
Parameters
- animation in optional type=object
MGgrAnimation
object to cause to draw a frame
top mggranimation::draw
mggranimation::draw [, picture]
Draw object graphic hierarchy.
Parameters
- picture in optional type=object
root of object graphics hierarchy to render: scene, view group, or view
top mggranimation::init
result = mggranimation::init( [destination=object] [, animator=object] [, graphics_tree=object] [, _extra=keywords])
Create animation destination.
Return value
1 for success, 0 for failure
Keywords
- destination in optional type=object
object graphics destination class to do rendering
- animator in optional type=object
subclass of
MGgrAnimator
to do the animation- graphics_tree in optional type=object
root of object graphics hierarchy to render
- _extra in optional type=keywords
keywords to IDLgrWindow::init
File attributes
Modification date: | Wed May 14 15:07:14 2014 |
Lines: | 86 |
Docformat: | rst rst |
Contact me if you have enhancement requests or bug fixes.