vis/color/
mg_cubehelix.pro
includes main-level programRoutines
top mg_cubehelix
mg_cubehelix [, start=float] [, rotations=float] [, hue=float] [, gamma=float] [, ncolors=int] [, rgb_table=bytarr(256, 3)]
Calculate a "cube helix" color table and set the current direct graphics
color table (unless RGB_TABLE
is present). Based on the FORTRAN 77 code
provided in
D.A. Green, 2011, BASI, 39, 289.
From the example code in the paper: "Calculates a 'cube helix' colour table. The colors are a tapered helix around the diagonal of the [R, G, B] color cube, from black [0,0,0] to white [1, 1, 1]. Deviations away from the diagonal vary quadratically, increasing from zero at black, to a maximum, then decreasing to zero at white, all the time rotating in colour."
With the defaults, the cube helix color table looks like:
With ROTATIONS=-1.
, the cube helix color table looks like:
Keywords
- start in optional type=float default=0.5
start color (1=red, 2=green, 3=blue), e.g., 0.5=purple
- rotations in optional type=float default=-1.5
rotations in color, typically -1.5 to 1.5, e.g., -1.0 is one blue to green to red cycle
- hue in optional type=float default=1.0
hue intensity scaling, in the range 0 (BW) to 1; to be strictly correct, larger values may be OK with particular start/end colors
- gamma in optional type=float default=1.0
set the gamma correction for intensity
- ncolors in optional type=int default=!d.table_size
number of colors to output
- rgb_table out optional type=bytarr(256, 3)
set to a named variable to retrieve the color table as an array containing the color table values instead of setting the current color table
Examples
Create the default cube helix color table and display it in a direct graphics window:
IDL> mg_cubehelix
IDL> device, decomposed=0
IDL> tv, bindgen(256) # (bytarr(10) + 1B)
Author information
- History:
Derived from James R.A. Davenport's
CUBEHELIX
routine
File attributes
Modification date: | Wed May 14 15:07:15 2014 |
Lines: | 44 |
Docformat: | rst rst |
Contact me if you have enhancement requests or bug fixes.