vis/povray/
mggrpovraywindow__define.pro
includes main-level program Destination class graphics window like IDLgrWindow
that uses POVRay to
render the graphics.
Class description for mggrpovraywindow
Inheritance
- IDLGRWINDOW
All ancestor classes: IDLGRWINDOW IDLGRSRCDEST IDLITCOMPONENT
Properties
Properties in mggrpovraywindow
- _extra set init type=keywords
keywords to
MGgrPOVRay
andIDLgrWindow
- _ref_extra get type=keywords
keywords to
MGgrPOVRay
andIDLgrWindow
- file_prefix init
- keep_files init
Routines
Routines from mggrpovraywindow__define.pro
mggrpovraywindow::draw [, picture]
Draws graphics hierarchy to the window using MGgrPOVRay.
mggrpovraywindow::getProperty, _ref_extra=keywords
Get properties.
mggrpovraywindow::setProperty, _extra=keywords
Set properties.
mggrpovraywindow::cleanup
Free resources.
result = mggrpovraywindow::init(file_prefix=file_prefix, keep_files=keep_files, _extra=keywords)
Create a MGgrPOVRayWindow instance.
mggrpovraywindow__define
Define instance variables.
Routine details
top mggrpovraywindow::draw
mggrpovraywindow::draw [, picture]
Draws graphics hierarchy to the window using MGgrPOVRay
.
Parameters
- picture in optional type=object
IDLgrScene
,IDLgrViewGroup
, orIDLgrView
rooting object graphics hierarchy to draw; required ifGRAPHICS_TREE
property is not set
top mggrpovraywindow::getProperty
mggrpovraywindow::getProperty, _ref_extra=keywords
Get properties.
Keywords
- _ref_extra type=keywords
keywords to
MGgrPOVRay
andIDLgrWindow
top mggrpovraywindow::setProperty
mggrpovraywindow::setProperty, _extra=keywords
Set properties.
Keywords
- _extra type=keywords
keywords to
MGgrPOVRay
andIDLgrWindow
top mggrpovraywindow::init
result = mggrpovraywindow::init(file_prefix=file_prefix, keep_files=keep_files, _extra=keywords)
Create a MGgrPOVRayWindow
instance.
Return value
1 for success, 0 for failure
Keywords
- file_prefix
- keep_files
- _extra type=keywords
keywords to
MGgrPOVRay
andIDLgrWindow
File attributes
Modification date: | Wed May 14 15:07:15 2014 |
Lines: | 102 |
Docformat: | rst rst |
Contact me if you have enhancement requests or bug fixes.