animation/
visgranimation__define.pro
includes main-level programDestination class for object graphics.
Class description for visgranimation
Properties
- _extra init
- destination init
object graphics destination class to do rendering
- graphics_tree init
root of object graphics hierarchy to render
- animator init
subclass of VISgrAnimator to do the animation
- frame_rate
number of frames per second
Routines
visgranimation_timer [, animation]
Timer callback routine.
visgranimation::draw [, picture]
Draw object graphic hierarchy.
visgranimation::cleanup
Free resources of the animation.
result = visgranimation::init( [destination=object] [, animator=object] [, graphics_tree=object] [, _extra=keywords])
Create animation destination.
visgranimation__define
Define instance variables.
Routine details
top visgranimation_timer
visgranimation_timer [, animation]
Timer callback routine.
Parameters
- animation in optional type=object
VISgrAnimation object to cause to draw a frame
top visgranimation::draw
visgranimation::draw [, picture]
Draw object graphic hierarchy.
Parameters
- picture in optional type=object
root of object graphics hierarchy to render: scene, view group, or view
top visgranimation::init
result = visgranimation::init( [destination=object] [, animator=object] [, graphics_tree=object] [, _extra=keywords])
Create animation destination.
Return value
1 for success, 0 for failure
Keywords
- destination in optional type=object
object graphics destination class to do rendering
- animator in optional type=object
subclass of VISgrAnimator to do the animation
- graphics_tree in optional type=object
root of object graphics hierarchy to render
- _extra in optional type=keywords
keywords to IDLgrWindow::init
File attributes
Modification date: | Mon Nov 29 18:32:10 2010 |
Lines: | 196 |
Docformat: | rst rst |